Ailment – All of his crew became enemies

[Game] Ailment

AilmentAilment is a pixel-art action game which takes place on a spaceship in a far far galaxy.

The main character wakes up in a spaceship after being unconscious for three days and all of his crew became enemies. The last thing he remembers was returning from the other ship where he had a rescue mission. But everyone on that ship was already dead… He has to remember what happened and find out the truth.


Tons of different weapon
Brutal death animations
Exciting story behind
Pixel art graphics
Always talking character
Atmospheric sound effects
Dramatic surrounding
Easter eggs on every level
Hours of dynamic game-play
Ability to bring NPCs with you
And many others

Thanks to:
Volodymyr Shyshov for Ukrainian localization
Marta Barrena Domingues for Spanish localization
Cédric Hautefeuille for French localization
Jorge Cruz for Portuguese localization
Efdal Karaaslan for Turkish localization
Nicola Giuseppe Colafemmina for Italian localization
Natalie Stanley-Ward for English localization
Rafał Miszkurka for Polish localization

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Ailment user reviews :

Will try to give some constructive feedback. The map is too big, ot blocks the scenario view, enemies attack you even before you get into a room, just making the process of backing up and shooting them repetitive, and some lines, like the one you “say” after you get attacked for the first time are out of timing, I got the line 2 seconds after killing the doctor. And the most important, the enemies bullets SERIOUSLY need to be slowed down so players can try to evade it. Amazing potential!

Woah, I did not expect that. Well first of all this is my kind of game. Those companions I met, those places I have to go through will be my most memorable experience with this game Ailment. Although it has good sides, Controls for the movement aren’t smooth, and the character’s speech are blocking the action when fighting scenes have to be done, can’t dive into the game without knowing the whole story when fights are on. If there’s a sequel count me on! Ads will be okay unless its free

Very enjoyable! To easily describe it, it’s a harder and darker Soul Knight in a good way. The only criticism I have so far is that you can’t see the enemies until they are already on you. It’s not a matter of difficulty, it’s an issue of practicality. That being said, I love this game so far, and will keep definitely playing.

Very interesting concept just like rogue knight (I think it’s called), but with a story. Kind of weird how the camera zooms in and out when in combat, makes you feel a little lost sometimes but the game is pretty interesting. We could have a dodge button for when our shields are depleted but, it is what it is.

It’s really good. (Edit) The Auto aiming gives priority to the zombies closest to the player, even though the zombies are behind locked doors. This happened when I was trying to shoot a different horde of zombies infront me but it kept trying to shoot the zombies behind the locked door. The NPC AI was doing the same thing.
  • BeardyBirdGames
  • Thank you! I’ll think about it!

Incredible experience thus far. As a HUGE fan of space/sci-fi horror, the ambience of this game perfectly captures the intended mood. In fact, I’d say this game is the mobile equivalent of my favorite space horror game, that being the original Deadspace. The controls, though cumbersome at first, with some practice eventually feel quite intuitive. The art style is fantastic. That said, would love to have seen a bit more variation to the set pieces. I really hope the devs continue to support this.

Absolutely amazing! One of the best mobile game I have ever come across, the suspense and thrill when you fight hordes of enemies was very fun and unlike other games, you don’t need to pay real money to heal yourself which in most cases isn’t even needed due to the fact that the levels are packed with health kits. I have no complaints, keep up the good work Ivan!
  • BeardyBirdGames
  • Thank you so much Eric!

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