[App] NVIDIA VR Viewer Beta
With the NVIDIA VR Viewer App, you can enjoy 360 stereo panoramic images on your smartphone based on two exciting NVIDIA technologies:
NVIDIA Ansel® technology is a revolutionary new way to capture in-game screenshots. Compose your shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats on your PC, and share your screenshots in 360 for playback on your smartphone.
NVIDIA® Iray® VR technology taps into the power of NVIDIA GPUs to let users quickly generate immersive VR experiences of their 3D designs with amazing accuracy. Iray uses ray tracing to deliver a precise feel of the finished product, allowing architects and designers to immerse themselves in photo-realistic 3D models of buildings, cars, and other designs prior to any physical prototype being built.
The NVIDIA VR Viewer App provides users a sneak-peak of the images that users will be able to capture and view using these upcoming technologies.
You must install the Google Cardboard App from the Google Play Store to view 360 images with Cardboard.
The “trigger” on your Cardboard device will advance you through different environments.
Pressing “trigger” twice will take you to the previous panoramic image.
We recommend turning off Auto Brightness if brightness adjustments are impacting your viewing experience.
Android Lollipop or newer
2GB RAM or greater
NVIDIA VR Viewer user reviews :
Outstanding fun Very user friendly interface. Beautiful flawless graphics and amazing quality. I wouldn’t recommend this as a main headset VR, but considering you can use this on your phone anywhere it is unbeatable. Can’t wait for more sample pictures!! I can spend my whole day exploring like this!!! I personally wish that there is an option to download more 360 pictures in a future update. Highly recommend.
Wow So cool. My Google cardboard lenses weren’t good enough and broke the immersion a bit so I just ordered Samsung’s VR off Amazon. Now to wait a few more days…
A great start by NVIDIA, but being tied to the Google Cardboard SDK gives less than optimum performance. NVIDIA should team up with the developer of Holodeck and the upcoming Vrip360 (formally Pitchdeck). I have been beta testing it and he writes low level OpenGL for cubemap viewing at 90 fps (works great with low-persistence turned on with a Samsung phone). Search for Standard3D, Vrip360 will be out soon
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