Heartwood Online – Explore a vast and immersive world

[Game] Heartwood Online

Heartwood OnlineHeartwood Online is a true cross-platform free-to-play MMO currently available on Steam, Apple, and Android. We plan to bring it to all major consoles as development progresses.

Explore a vast and immersive world filled with adventure and exploration. Join forces with other players to battle fearsome raid bosses, uncover hidden treasures, and unlock new abilities and powers. Choose your path through crafting, PvP and PvE battles, guilds, politics, and a thriving player economy.

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Heartwood Online user reviews :

I love the game. My only gripe is that I’m a lvl 46 warrior with almost the best equipment possible, and i can only kill Canis 20% or less of the time, and that’s running in circles. I just saw a lvl 36 preist stand there and win. I feel like I’ve dumped so much time and energy into a useless class compared to the almost invincible alternative. I hope the classes will be on a more even playing field in the future.

Good game. Like that it is a grind it out game to level. Don’t like that you basically have to grind out every aspect and get nothing for it. You spend more time gathering and crafting than leveling and is required to get better gear to survive and do more damage, but you don’t get talent points for this. Also, talent scaling is off a lot. Same gear, no talent points used after reset and all points stacked in damage talent. Only 10 points difference in damage this is at level 25. Talents do nada

Level 1 mage starts with a sword and no means of healing, which results in death looping while trying to gather the 3 rodent pelts for the first quest. I’m not sure how the other classes do, but once you have that first level to unlock self-healing, it’s better… Don’t recommend in current design due to quest to player level scaling(lvl 5 vs lvl 13 enemies yay…)and lack of class specific starting gear to scale progression at start.

I enjoy the game, and think it’s a great idea. However, it takes entirely too long to level up, and drop rates are way too low. It shouldn’t take 5+ hours grinding stags to get one stag rack and MAYBE one level up. Also, I suggest tap to lock on to monsters for attacking, or something similar. Especially since the hit/miss rate is atrocious. I hit once every 10 Hits, even when a direct hit. Yet when I’m running and far away from the enemy, they still manage to damage me no problem.

This game truly is a great one, I love the graphics and love the leveling system. But the combat is just horrible. For people like me, I have big hands and so with the attack button also being an aiming button. It’s hard to keep up the combat for very long, not to mention that half the time I use the skill, it faces away from the mobs. If you lose the aiming aspect and just hit the mobs. This game would do significantly better.

Overall, this is a good game especially for a beta. There are some glaring improvements that need to be made. For instance, I decided to play a mage, I am level 13 and only have one spell besides my basic attack. There needs to be more content added towards your talents and make it feel as though you can customize them. Don’t mind leveling slow but needs to be on pace with zones. On top of that, their is no quest tracker and you have to go back to the NPC to see it. Will continue to play though.

I’ve been enjoying this game so far. Attacking did take a while to understand but I’ve gotten the hang of it. Projectiles like the spells have a decent range on them. It would be nice if you can see how much your cool down on abilities goes down as you put points into that category and with your equipment as well. As of right now it is such a negligible difference that I almost don’t see the point leveling that skill. Drops and lvling should be better too.

Phenomenal! I don’t know if this is supposed to be a knock-off of Course of Aros, but my God this game is amazing! The time it takes to grind is made up for by the adventure! There are only a couple things I would ask to be changed. One being that if you’re in a party with other fellow players, the loot drop should drop for the whole team not just for the person who commits the final blow on an enemy. The 2nd being the X/close button for tabs is insanely small. Other than that, well done!!

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