Vooii Compatible with iPhone 16 Pro Case, Liquid Silicone Upgrade [Camera Protection] [Soft Anti-Scratch Microfiber Lining] Shockproof Phone Case for iPhone 16 Pro 6.3 inch - Stone
$14.99 (as of November 16, 2024 14:36 GMT +02:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)[Game] Hero Tale – Idle RPG
Adventure of the boy on the medieval fantasy island.
Beat enemies to become stronger, loot items from them and customize your equipment fitting to your strategy. Whenever you attack enemies you are training range or close combat.
Do quest, gain experience and spend skill points in the massive skill tree.
You can use an island map to explore the world.
Hero Tale user reviews :
Fun concept and could be a likable game. But the progression, especially toward the end, is so slow. I’ve heard a lot of talk about a ng+ where you unlock more dark skills, that’s a terrible idea, no one is going to play this same thing ten times just to unlock some pretty trivial skills and literally nothing else. They should be tied to the base game, which honestly is lacking. You need more quests and honestly more equipment options. It would be nice if the appearance changed with equipment.
Personally, I have no idea how to get strong enough to beat anything near the volcano or in the snow area. Enemies are so strong that they one shot me at level 257. Any build I’ve tried has no effect on how long I survive. Potions, def, atk, speed, atk speed, magic.. It’s all worthless. Wish i could get stronger equipment, but it’s all locked behind 1 shot enemies as well. I’ve gotten to a point that it’s just waiting, and with no offline gains, it’s essentially a massive waste of time.
I do appreciate the attention to detail regarding the backgrounds and the few objects that you can interact with if you tap them, but it gets boring after a while. The only thing you really do is pick a place, grind, use consumables, sell loot, sometimes buy stuff. I would appreciate if they added a way to be more involved. Maybe tapping enemies for extra damage? (No, not the lucky crit)
Definitely very fun but progress is tied to grinding for what’s usually a 1% chance for better gear or grinding exp for hours . Not being able to reset your skill tree after the first time also sucks because you’ll want to try different builds but because of what you upgraded in your skill tree you can’t as easily. Maybe some NPC letting you for money or a drop from an enemy or something. Even with all that it’s a fun game though so I had to give it at least three stars
The leveling and skill tree system is pretty cool, I liked it. Brings me back to RPG feels. This is an idle game, but at this moment the game does not have offline rewards (Dev are currently updating on this matter) This forces you to turn on the phone for the whole day while playing or use a emulator to play on PC. Also, health recovery are way too slow and doesn’t regen while are offline. I’ve purchase the first fairy to show support and hope the game will turn out to be better in the future!
Cute grindy rpg, with the pacing similar to RuneScape. No offline rewards, and no cash shop. You get a fairy later and that can give boosts to training, xp rate, or currency dropped. Not needed at all, but can def help. Overall a lovely game, and id recommend people try it. Haven’t played far enough to give it 5 stars yet, so I don’t know if it gets way way slower or anything (slower than expected, with my expectation being that leveling will slow quite a bit as you get closer to the endgame).
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$29.99 (as of November 11, 2024 15:07 GMT +02:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)KeySmart SmartCard Wallet Tracker Card, Compatible with Apple Find My App, Rechargeable Thin GPS Item Finder for Luggage Tag, Purse, Passport, Slim Smart Bluetooth Tracking with Key Chain Hole
$39.99 (as of November 14, 2024 15:07 GMT +02:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)Apple AirTag
$33.50 (as of November 12, 2024 15:07 GMT +02:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)I want to like it so much! But alas, it is not worth more than two stars. The reason is the inability to heal effectively and the huge progress wall that slows you down to a crawl. You’d have to grind for a long time just to beat one higher level camp. Not worth. Uninstalled. Hopefully if these issues get fixed, I’ll happily reinstall and give it much higher rating!
The game has potential BUT there is no away gains which makes it a “keep your phone on all day or don’t ever progress” good thing is that there are basically no adds and no aggressive at all paying pop ups 4 stars if it had away gains and for 5 actual skill tree choices other tha basic stats upgrades and a minimal effort for autocast criteria
Some may have said this before but it’s long over do. I’d like to see belt,glove,jewelry slots added rings,necklace slots exdra hopefully with like much need armor,speed,regeneration buffs for mana,hp. But what I real would like to see is mage based armor and weapons robe and battle mage gear staffs,wands,orbs,books main and off hand with + mana,mage power, buff cooldown robe would be like + mana,cooldown,crit/battle armor,mage power,mana. Wands could be speed based while staff power.
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