[Game] Lost For Swords
Lost For Swords is an addicting fantasy card game with roguelike elements.
Embark on a journey into dangerous dungeons, slay enemies and collect loot. Upgrade and improve your deck between fights, find synergies between cards and build the most powerful deck as you progress through the adventure!
Lost For Swords features unique and always-changing, procedurally generated dungeons and encounters. Your own deck shapes the playing field. No playthroughs are the same.
Collect gold, visit shops to improve your deck and character, add the best cards to your deck and choose the optimal strategy.
Lost For Swords is a turn-based roguelike card game with a unique twist: every piece of equipment you pick up, you can only use it once! So plan carefully how you spend your resources. Is your deck strong enough? Will you make it to the next room?
Lost For Swords is:
Card Game
Roguelike Dungeon Crawler
Turn Based Strategy
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Lost For Swords user reviews :
Unsure if the game is balanced well in the 2nd tower. You can enter an easier room with 10 items (2 armor cards, 8 attack cards) and simply not have enough damage to clear the floor. You backtrack & take a penalty: now you roll 7 attack cards and 3 armor cards, and you still don’t have enough damage to clear the floor (I need 89 damage to kill mains, and 3 additional hits for coward mobs; I only have 69 damage to work with). Feels bad to focus on weapons + damage upgrades and still fall short.
- Balancing a game is always tricky, and I won’t claim the game is easy. But there’s one thing I’d like to add: the monster deck is persistent between rooms of a floor. So if you don’t defeat many monsters in room 1 and 2, there will be a lot left in room 3. Too many in your example. Maybe you know this already, I just wanted to clarify
Excellent gameplay, quality, and price! Interesting mix of card and tile strategy game where your positioning and interactions on the tile board have to be considered with each turn. Neat mechanics like shoving enemies off the board to damage them and reshuffle them into the enemy deck to deal with later. A full tower run can be very time consuming, but saves your last moves frequently so you can come back at any time. Love the game!
Alright so I finished the banshee with a warrior using rust bucket deck. The game finished a paywall emerged and I will note my findings here. – amazing strategy game, with fluent animations. – undo button is helpful to keep things fair-ish. My dislikes ; – sometimes character would autoattack an enemy into oblivion, the character would die. Just because I pressed twice? Why is this possible? – 3 beats on a boss, bit excessive in my book. – the room leave penalties when encouraged suck.
Exceptional turn based rogue like, no ads, extremely fun puzzle element, and lots of build synergies. Free game is pretty deep, and you can pay for a third character and several more maps, each with their own enemies and additional unlocks. I have tried most roguelikes on the app store, this one is definitely worth playing.
I like this game, The developer needs to make it clearer, it’s in early access or that this is a Demo. This version of the game is very limited. The character progression stops very quickly, the second tower difficulty is so much higher than the first tower. Hopefully the game’s difficulty will be more gradual. When magnetic ring has been chosen, you should be able to choose whenever or not you want to move and equip armour or just equip armour. Also, there’s no female characters
- Hey! Thanks for playing! The full game is in fact not out yet, on any platform. It will come out in full on Android soon though!
Really fun with simple mechanics and a nice clean UI and animations. My only gripe: please buff the warrior and mage. You can put together some crazy builds with the rogue, but the other two classes get virtually nothing to control monsters and avoid damage. Just give them some abilities that apply sleep and/or make all spells quick equip. Edit: fair that mage has some good builds but, my god, playing as Knight is miserable.
- Thanks for the feedback! You’re honestly the first person to suggest mage is weaker than rogue… Mage has some crazy strong builds! Knight being (a bit) weaker than rogue I can’t deny.
Deceptively simple, yet it’s not. You always need to plan ahead or you just fail. If I had any complaints it would just be regarding the saves, because as far as I can tell there is no cloud save system, and they are saved in the data/data folder, which I can only access on my rooted phone, making it a huge undertaking to backup. This aside, the dev is super nice and I wish him all the best in the future.
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