Pon Para II – Save the world from destruction

[Game] Pon Para II

Pon Para II  Chosen by the gods, betrayed by your king, you must stop the Scorpion!

“Pon Para and the Unconquerable Scorpion” is a 742,000-word interactive fantasy novel by Kyle Marquis, and the sequel to “Pon Para and the Great Southern Labyrinth.”
Your choices control the story. It’s entirely text-based—without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

The philosopher witch Teijia has unleashed a new weapon: a scorpion-god whose venom poisons the very foundations of reality! As the edges of the world disintegrate, the nomadic Stormraiders make one final, desperate push to defeat the Three Nations and carve out their own kingdom.

This time you’ll need more than the sign of your god and a few friends: to end the war and save the world from destruction, you’ll need an army! Establish yourself as a warlord, crime boss, or divine leader and cross oceans and deserts to find a weapon that can stop the Unconquerable Scorpion!

Old Friends and Enemies Return. Once again find friendship, enmity, or romance with Melaxu the nymph philosopher and Tamur the Desert Empire spy. But beware: the Stormraiders Galimar and Gisla are back too. And what will your own rulers, King Hyras and the Desert Empress, demand of you this time?

New Heroes, New Threats. Recruit Col the satyr general and his young ward Clannath, a crow-woman cursed by the God of Rage. Claim territory across two nations and scheme to protect your followers. But beware the ambitions of the dark priests…and of the priests of Heaven, who still consider you a heretic and enemy of the gods!

The End of Philosophy? Even as King Hyras and Lord Vankred square off to end the Stormraider War, the witch Teijia unleashes her ultimate weapon: the Emissary Beast Magdala, the Unconquerable Scorpion, whose venom can destroy the engines that maintain the World That Remains. What can stop a creature forged by the gods to be unstoppable?

Return to the World That Remains. Make yourself at home!

Play as male, female, or nonbinary; gay, straight, bi, or ace
Defeat enemies with sword and spell, or make allies with diplomacy, deception, and the miracles of your god
Unleash new companions and train them in alchemy, infiltration, diplomacy, or the arts of war
Explore ancient cities, savage wastelands, and the glittering, deadly palace of the Desert Empress
Find friendship, romance, or rivalry with nymphs and satyrs, thieves and monarchs, dark warriors or holy sages
Bring peace to warring nations—or drive them to destruction for your own ends
Forge an army strong enough to stop Magdala, the Unconquerable Scorpion
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Pon Para II user reviews :

The first book was more of a traditional heroes journey whereas this one was much more focused on political and regional interactions. This author is a master at world-building and the writing is excellent. There are so many characters that it can be hard to keep up with all of them and the narrative dragged at certain points in the story. This is still one of the better choice stories. Excellent replayability and the stats work perfectly.

Just like the first, an epic adventure with several approaches to building a character, tons of exquisite description, and plenty of stat checks leading to awesome feats. The story and the characters driving it remain engrossing. The author Kyle Marquis is one of the best to publish with CoG in my opinion. It could occasionally be difficult to guess what stats and/or personality traits would be tested/altered, but that’s part of the game, and it didn’t matter much to fail stuff here and there.

Though it’s hard to follow, this is still a decent sequel to the first book. My only gripe is just how boring it is, a book with nymph, troll and satyr have no right to be this boring. Almost all characters feels like a wooden board, lack of personality really hurts the story, you can’t expect readers to care for the characters if all they read about is how annoyed they are to you, there’s no agency to these characters at all and it hurts the plot as a whole.

Amazing stuff. I usually come to CYOA games for the simple, linear nature of the format, but Kyle does a helluva job with it. His prose is excellent, and I can really appreciate the amount of work that went into this. You feel the sudden weight of responsibility as our hero takes the inevitable step up to a leadership role. A lot more is at stake and the victories feel hard-earned. I did feel the interpersonal dynamics with characters took a bit of a back seat, but all in all worth the money.

By far the most intricate story from choice or hosted games in a very long while. The romance seems natural, the story is paved perfectly and the stat system is the best of any cyoa game I’ve seen.

A few bugs that need to be fixed, like if you start a new game you can’t see the relationships page or troop stats. I love the level of customisation. Wish there was more scenes with RO, I went with the stormraider and was left with a scene and a half :/ They were like a page as well, and kind of bland. Now I’m wondering if I have to play through the whole game again just to see what the other two outing options were… still I have a feeling they will also be kind of dull.

One of the most long waited sequels since the first. It holds up the wait. I enjoy ever second of it. The story, plot, characters the choices. It deserves the price.

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