Hades Star – Continue guiding the Empire you started

[Game] Hades Star – DARK NEBULA

Hades StarStart your own personal journey in the Hades Galaxy, or continue guiding the Empire you started in Hades’ Star.

DARK NEBULA is the next evolution of the Hades galaxy. With familiar but well-refined activities, as well as brand new activities, building a Space Empire has never been more rewarding.

Create and grow your space Empire, in a persistent galaxy that constantly evolves.


As the most stable star type, the Yellow Star offers a perfect setting to establish your permanent presence and plan your Empire’s long term economy. All new players start in their own Yellow Star system and over time expand to discover and colonize more planets, set mining patterns, establish trade routes and neutralize the mysterious alien ships found throughout the Hades galaxy.

As the owner of a Yellow Star system, you have complete control over what other players have access to it. By establishing diplomatic relations, you can allow any other player to send ships to your system, and dictate your own terms for mining, trade or military cooperation.


Very early in the game, every player will build a Red Star Scanner, a station that allows them to jump ships to detected Red Stars. These stars have a small lifetime and will go supernova after 10 minutes.

The goal in the Red Star is to co-operate with any other players that have ships in that star system, defeat the NPC ships, retrieve Artifacts from the Red Star planets, and jump back before the Supernova. Artifacts can be researched in the home star and will yield necessary resources for trade, mining and combat advancements. Higher level Red Stars offer more challenging enemies and better rewards.


Players can organize in Corporations. Besides helping each other, Corporations can also scan for White Stars. A White Star sees 20 players from two Corporations battle in the same star system for Relics, a resource that can be retrieved to upgrade the Corporation and give each member additional benefits.

Time passes by very slowly in White Stars: every match lasts for 5 days, giving Corporation members time to talk and coordinate their strategy. The Time Machine can be used to plan future moves, communicate them to other Corporation members, and see potential outcomes of future combat.


Blue Stars are short lived combat arenas that only last for a few minutes, during which the entire system is collapsing on itself. Each player can only send a single Battleship to the Blue Star. The 5 participating players combat each other, using their ship’s modules and other NPC ships to destroy the other player Battleships and be the last one alive.

Blue Stars offer the fastest PvP action in the game. Regular participants receive daily and monthly rewards to advance their Empire.

Hades Star user reviews :

Well made, looks and feels good. Playing against other players is optional. I would like to see more ways of progressing than research and upgrading planets/ stations as it feels empty after queuing everything up. Maybe another mode and upgrade tree. I would also recommend adding group controls for ships of the same type, as it is tedious to issue commands for every single ship. Lastly I don’t know if it is just me, but the app drains pretty much battery.

  • Thank you for the suggestions, we will take them into account for future updates.

I really like the concept. Progress seems slowgoing and it feels like its hindered even more by the hydrogen requirments. Red Star artifact research upgrade times scale too aggressively in my opinion. Level 1 takes 20 min, Level 2 takes 20min, then level 3 takes 1 hour. So I could make a full run to a level 3 red star and have to wait 8 hours before making another run. AT LEVEL 3. I can only imagine what higher level researches will take. I will lose interest in this game by that point.

Overall a fun game. Works generally well for people with busy lives who can’t commit to hours of grinding to advance (though advancement to higher levels really does take significant amounts of time). Several different modes of play with a variety of possible strategies to employ. Find a group to join as soon as you can if you play! Makes it much better. For what it’s worth, I’ve been playing for almost 1.5 yrs now (started back in the original Hades Star) and plan to continue.

  • Thank you for your review! If you have any suggestions on how we could improve and enhance your user experience, please don’t hesitate to share them with us.

This game was advertised pre-release as a 4x strategy that was multiplayer. That’s just not the case. It’s just another phone city builder that won’t advertise what it actually is because they know people wouldn’t be as interested. It does have mini game modes that let you fight other people, but they are small and simple end up being Who can avoid fighting the best. Most of the game just feels like if fetch quests were top down.

It takes some getting use to, but still a great game. I will continue, to play this game for awhile. Update, since the new upgrade the game has become very unbalanced. Now you have 100 lvl players being matched with 400lvl players in white star; there is little chance of winning. Who wants to spend 4 days just to lose. Bluestar has the same problem, but at least it is only a few minutes. Not sure how much longer I am willing to play this type of unevenly matached game. Not spending money anymore

  • Our development team will definitely consider your opinion and make the game better. Please email us more specific suggestions at support[at]hadesstar.com.

I have played this game since late 2017 and love the concept and game as a whole. I really miss sanctuary and I think that this new update is really cool. I do miss some of the old items like being able to use remote repair on battle ships and not it using only on transports and uses artifacts. I really do like the other stuff added and changed just those few changes were fun to me.

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