Shades – Explore the expanded Shadow Fight universe

[Game] Shades – Shadow Fight Roguelike

ShadesWorld has been saved. It seemed like a harmonious and quiet time. But the past never lets go so easily: when you make a choice, consequences stay with you. Shadow knew it as he knew that moment of peace will be brief.

Mysterious Shadow Rifts emerged all around the world. They lead to random places and bestow new abilities called Shades upon travelers. Shadow has to pass through Rifts and use this power to close them and unveil the mystery of their origin… But at what cost?

New enemies, new abilities and sequel to Shadow Fight 2 story – Shadow’s adventures continue!

Shades is a RPG fighting game that continues the story of the legendary Shadow Fight 2. Get ready for the enhanced features of the original game that bring your experience to the next level. Fight more battles, see more locations, meet more friends, encounter new enemies, collect powerful Shades and explore the expanded Shadow Fight universe!

Classic 2D backgrounds with enhanced visuals combined with realistic combat animations. Dive into a fan-favorite world of shadows and astonishing landscapes.

Easy-to-learn combat system offers a perfect fighting experience. Defeat your enemies with epic combat sequences and powerful magic. Choose your weapon and master it.

Each Rift run is unique. Encounter various enemies, absorb Shadow Energy and acquire Shades – random powerful abilities. Mix different Shades, unlock synergies and become unstoppable.

Shadow Rifts open paths to three different worlds. Explore the expanded Shadow Fight universe and meet dangerous enemies you have never seen before.

Follow us on social media to learn the tricks and secrets of the game from fellow players! Share the stories of your adventure, get updates and participate in competitions to win great prizes!

NOTE: Shades can be played offline, but some game features will be disabled. For a full gaming experience, a stable connection is required.

Shades user reviews :

Awesome game. There’s just one problem. Since the last update, if you hit an opponent mid-air, while rolling or lying on the ground, he’s suddenly back on feet as if he didn’t jump / roll / fall in the first place. I don’t know if this was intentional, but I preferred when you could thwart their attacks and they would fall. If you could just fix this, everything would be fine. Thanks!

I cannot really recommend you this game, it is grindy and it keeps getting stuck so I have to close the game and open it again and it can be so frustrating for example once every 7 days you get a challenge and a decent reward but if the game decides to close then I have to wait another 7 days just to play the challenge. It is unplayable but it wasn’t always like this

  • Thank You for feedback, if you have technical issues, please, contact us via the support button in the game. We will try to help you and solve your questions.

This game is great, I really love it, the scenery is stunning and the gameplay is on another level. The thing is that what could be a game changer is a confirm Shade, like double click to get the respective Shade because I think I’m speaking for a lot of players (might be wrong) that simply picked a Shade without even realising or misclicked, which can ruin a good run. 4/5 stars, keep up the good work!

Since the Sep 28 update, the fighting feels weird. 1. Enemys barely fall without critical hits and when they fall, they teleport back to standing once hit on the ground. 2. Don’t know if it’s because of the weapon i use (kusarigama), but my hit box is way too big. This isn’t even exaggerating. Enemies often hit the air in front of me, and it still counts as hit. They can even hit the weapon without coming close to me and it still counts as a hit. The last update made the game a lot worse.

  • Thank You for feedback, if you have technical issues, please, contact us via the support button in the game. We will try to help you and solve your questions.

Love the visual art, and I really like the Shades. But there are so many things wrong with this game that it’s so difficult to play. There are frame spikes, your moves can be unresponsive, and AI can be unnecessarily difficult, but when it’s not difficult, the AI is unnecessarily strong, it’s damage is through the roof no matter how many times you upgrade your armor. I also hate the fact that you don’t heal after every battle and that it’s only 60 seconds each round, unlike 90 seconds in SF2.

  • Thank you for your feedback, we have forwarded the information to our developers. Stay tuned for updates and news.

It has so much potential, and I really love the idea of SF sequel, but after over a month I’ve encountered issues. The difficulty is greatly increased (crazy AI). On top of that, 62 seconds is really not enough. I also keep getting stuff I don’t need or nothing at all after a fight. This drastically slows the progress and ruins the overall experience. The healing room is unlogically given when I have full health and hitbox is sometimes off (especially throwing weapon). Could be better when fixed

  • Thank you for your feedback, we have forwarded the information to our developers. Stay tuned for updates and news.

I love the new duel mode. Now that characters don’t ragdoll when hit while airborne took a bit to get used to, but overall I think it’s fine. HOWEVER, The fact that Cleric, Lynx and other specific boss type enemies cannot have their abilities inturrupted completely defeats the purpose the new gameplay change. I feel like the new change should punish players for playing passiviely. Instead players are punished for playing aggresively when the boss suddenly becomes intangible.

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