Yet Another Pixel Dungeon – Adequate challenge for every type of a player

[Game] Yet Another Pixel Dungeon

Yet Another Pixel Dungeon  Yet Another Pixel Dungeon (or YetAnotherPD for short) is a roguelike RPG with pixel graphics and simple controls.

Like most other games in this genre, it features randomly generated levels, relatively high difficulty and a large number of things to learn. And like most other games of its genre, it is quite challenging.

This game is based on the source code of another Android game, Pixel Dungeon. It began as a small project with the goal to improve the original game here or there, but has since gradually grown into something much, much bigger. The games are quite different from each other, so there is no need to play the original game before trying this one (but I would recommend to try it as well, it’s good).

The main feature of YetAnotherPD which makes it different from original game and other mods is that it is mostly focused on tweaking game mechanics in order to make the game more interesting, diverse and balanced. Anyone who is familiar with the original game will have much to learn again in YAPD.

The features of this mod at this point:

Four character classes were reworked and now have different strengths and weaknesses

Four difficulty variants, to provide adequate challenge for every type of a player

A variety of equipment options – dual wielding, firearms, shields, and more!

Most enchantments on the weapons and armor now are more powerful than before

Environment now affects stealth and evasion, encouraging a more tactical approach

All bosses have been completely or partially reworked and are now even more epic!

New items, enemies, traps, and interactions added between them!

Loading tips and more detailed information about items and character stats

Improved user interface – auto-aiming, extended journal and other stuff

Both new and modified potions, scrolls, wands, rings and other items…

Healing, stealth, wand usage and item durability systems were reworked!

Many old enemies gained new abilities or were moved to other parts of the dungeon

Each chapter now contains six floors (a total of 31 floor dungeon instead of 26)

Shops are now on every fifth level, and their assortment has become more varied

Even more features are coming later since this project is still in development!

YetAnotherPD is absolutely, totally and completely free. There are no advertisements, microtransactions or limited access, and will never be. Even the “donate” button was only added much later after the main release.

Of important notes: first, this mod keeps degradation system from original game, but it was reworked to be much more fair and adequate. It also limits item upgrades to a maximum of +3, but do not fear as everything was rebalanced accordingly. These features are inherent to the game system now and they will not be removed.

As a second important note, mind that subclasses, unique class armors, Lloyd’s Beacon and Dew Vial were removed from the game. Some of these things were reworked into something different (Dew Vial, unique class armors), while other are gonna be brought back later (subclasses, Lloyd’s Beacon).

This project is the product of open source software under GPLv3 License. You can find the source code for the current version here:

There are lots of changes in this mod, so it is highly recommended to check its Pixel Dungeon wikia article to avoid initial confusion:

Finally, I want to say that I am open to suggestions and bug reports and always happy to hear your opinion about my project, whatever it is. My reddit account is here:

A special thanks to everyone who supported this little project one way or another ;)

I wish good luck to all fellow rat punchers and demon slayers out there!

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Yet Another Pixel Dungeo user reviews :

I like this game, i would like more stuff, levels etc. Anyway somethise when i gow to another level, the screen is black and need to re-enter the game, pls fix this
  • ConsideredHamster
  • On which floors does it usually happens?
Boring and plain. Dungeons feel too linear and blank. It’s like Caves (Roguelike) but much more boring.
  • ConsideredHamster
  • I’d argue with that, but I have to agree that the game would benefit from improved visual variety. Coincidentally, my next update would partially address that issue.

Fun time killer that is really easy to pick up. Everyone complaining about how the game is hard dont realize that the hard parts are built with a purposeful solution that solves the problem. Beat it on my second try because I studied the effects of each scroll and potion as well as map lay out. (Theres a reason if you get a fish room then get an invis potion. You can burn bookshelves with fire potions for secret rooms. Dont always open the tombstones duh. Etc) Good and fun game.

It’s a nice variant. I just don’t get how to deal with wraiths. I’m not even opening tombs and they still spawn and require heavy rng to actually kill, or tanking tons of ranged damage. They don’t die in one hit, they drain life every hit, and have massive resistance to weapons. They also can teleport. Is mage the only one who can kill these effectively? I’d at least tone down the life drain, that is the real problem imo. Maybe to like just 1 hp per hit fixed.

In my opinion much more fun than the original because there are so much more items and features as well as individual music for each deeper dungeon. I really like the concept of this and it is definitely worth trying

Very much addictive and punishing along with reward combat system, very well done.

Contact developer :


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