In Dawn of Ages, victory demands more than big armies; it requires understanding how a simple spear can dismantle your finest knights.
With 1M+ download, 4.3 stars (75K+ reviews), age 16+ and a 1.8GB install size Dawn of Ages a cross platform strategy game from BoomBit Games merges historical accuracy with deep tactical gameplay. It’s Total War meets Civilization, without the dragons or magic.
Dawn of Ages GamePlay
Historical Warfare Done Right
Forget fantasy units. Here’s what sets the combat apart:
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Weapons behave authentically: Spears beat cavalry, swords crush spears, axes cleave armor.
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Armor matters: Chainmail reduces slashing damage but weak against maces.
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Formations win battles: Shield walls protect archers; flanking maneuvers rout enemies.
The Damage Matrix – Your Secret Weapon
This rock-paper-scissors system governs every battle:
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Slash (Swords) > Thrust (Spears) > Blunt (Maces) > Slash
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Cavalry > Archers > Spearmen > Cavalry
Pro Tip: Check the matrix before every battle, the game won’t remind you.
Tacticards: Strategy Before the Fight
These pre-battle boosts change engagements:
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“Feigned Retreat”: Lure enemies into archer range.
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“Night Raid”: Reduce enemy defense by 30%.
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“Forced March”: Reach resources faster in raids.
User Experience: Clean But Demanding
Visuals & Performance
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Art Style: Think medieval manuscripts come to life, detailed but readable.
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Animations: Smooth troop movements (though battle replays would help).
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Storage: 1.8GB is hefty but justified by asset quality.
Controls That Work
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City Building: Drag and drop simplicity with smart snapping.
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Battle Prep: Unit positioning feels precise on touchscreens.
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Cross-Platform: Syncs seamlessly between mobile and PC.
Sound Design
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Weapon clangs and cavalry charges sound weighty.
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Town ambiance (blacksmith hammers, market chatter) adds immersion.
Dawn of Ages: Choosing Your First Civilization Wisely
Why Your Starting Faction Matters More Than You Think
Picking your first civilization in Dawn of Ages isn’t just about aesthetics – it fundamentally changes your early game experience. The right choice can shave hours off your progression time, while the wrong one might leave you stuck grinding against spearmen for days.
Best Beginner Civilizations Ranked:
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Franks (Best All Rounder)
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Why? Their heavy cavalry unlocks early (Castle Level 3)
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Early advantage: Knights counter common AI spear units
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Resource bonus: +10% food from farms
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Ideal for: Players who want flexibility in both PvE and PvP
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Anglo-Saxons (Best Defensive)
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Why? Cheaper wall upgrades (save 15% stone)
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Unique unit: Huscarls with shield wall ability
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Resource bonus: +5% to all production
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Ideal for: Players who prefer turtling strategies
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Teutons (Best Late Game)
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Why? Best siege weapons in mid-late game
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Early drawback: Weak cavalry until Castle Level 10
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Resource bonus: +20% iron production
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Ideal for: Patient players planning long-term
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“But I like Vikings!“ Hold that thought – their raiding bonuses don’t payoff until you can consistently attack other players, which beginners can’t do effectively.
Civilization Specific Early Game Strategies
For Frankish Players:
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Immediately research “Cavalry Saddles” (Barracks Level 2)
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Build 2 stables by Castle Level 4
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Use knights to clear early spear-heavy AI camps
For Anglo-Saxon Players:
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Rush “Masonry” tech (Town Hall Level 3)
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Build concentric walls (outer stone, inner wood)
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Use archers to defend until huscarls unlock
For Teuton Players:
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Focus on iron production first
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Ignore cavalry – build spearmen to counter enemy knights
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Transition to trebuchets in mid game
The Damage Matrix Applied to Civilizations
Each faction leans into certain damage types:
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Franks: Slash heavy (knights, swordsmen)
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Anglo-Saxons: Balanced (spears, axes)
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Teutons: Blunt focused (maces, siege)
Counter-Picking Guide:
When you see:
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Frankish knights → Build spearmen
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Anglo-Saxon huscarls → Use maces
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Teuton trebuchets → Cavalry rush
Resource Management by Civilization
Your starting bonus changes build priorities:
Civilization | First Upgrade | Second Upgrade | Avoid Early |
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Franks | Stable | Blacksmith | Siege Workshop |
Anglo Saxons | Walls | Archery Range | Cavalry |
Teutons | Iron Mine | Barracks | Stable |
When to Switch Civilizations
Consider changing if:
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You hit Castle Level 15 (first free switch)
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Your playstyle evolves (defensive → aggressive)
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The meta shifts (patch changes unit balance)
Transition Tips:
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Wait for a “Civilization Trial” event
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Stockpile the new civ’s key resource first
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Time it with a major tech research completion
Common Beginner Traps to Avoid
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Overinvesting in Unique Units
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Viking berserkers seem cool but require too much micro
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Stick to your civ’s core strengths first
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Ignoring Counter Units
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Even as Franks, you need some spearmen
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Aim for 70% main units, 30% counters
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Copying Top Player Builds
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Their strategies assume maxed castles
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Follow beginner guides instead
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Conclusion :
Before fully committing to a civilization:
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Play each for 2 hours
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Note which matches your natural rhythm
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Check which has the most active PvP counters
Still undecided? Franks provide the smoothest learning curve, while Teutons offer the highest skill ceiling.
FAQ
Where can I download Dawn of Ages?
Download Dawn of Ages from Google Play Store or visit the Dawn of Ages official site..
How to counter spearmen in Dawn of Ages?
Use cavalry (Franks) or mace units (Teutons). For specific battle tactics, email support[at]boombit.com with your army composition.
Which civilization is best for beginners?
Franks provide the smoothest start with early cavalry, while Anglo Saxons offer strong defenses. Avoid Vikings until you understand raiding mechanics.
Can I change civilizations later?
Yes, after reaching Castle Level 15. Wait for “Civilization Trial” events for free switches.
Are there any hidden factions?
The Polish faction unlocks after completing Chapter 7.