The year is 1914, but the armistice never came. Trenches stretch across continents, and steel fortresses roll across battlefields in a war without end. This is REDCON’s world – a tactical nightmare where one misplaced sandbag or mistimed artillery volley means watching your fortress crumble in real time.
With a 4.5 star rating from 8,200+ reviews and a lean 85MB install size, REDCON it’s what would happen if Chess and WW1 had a baby, then gave it a steampunk makeover.
Why REDCON Stands Alone in Mobile Strategy :
Most war games let you spam units until you win. REDCON makes every decision permanent. That artillery placement you thought was clever? It’s now a blind spot enemies exploit. Those soldiers you left on front line duty? They’re exhausted and missing critical repairs. The game’s Active Pause system turns what looks like real time chaos into a methodical puzzle – freeze combat, queue orders, then watch your plan succeed (or fail spectacularly).
Three Features That Change Everything:
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Crew Fatigue Matters
Soldiers aren’t disposable. Leave an engineer repairing during bombardment too long, and they’ll collapse from exhaustion mid battle. -
Physics Based Artillery
Mortars fire in arcs. Place them wrong, and you’ll watch shells harmlessly bounce off enemy armor while their guns shred your power core. -
One-Time Purchase
At $4.99 for the full unlock (or free with limited content), there’s no “wait 6 hours or pay $2.99” nonsense. Just pure, unfiltered strategy.
Advanced Tactics You Won’t Find in the Manual
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The False Weakness Trap
Leave your right flank lightly defended. When enemies swarm it, detonate pre placed mines and hit them with flanking fire from concealed guns. -
Ammo Conservation Wins Wars
That satisfying full barrage? It drains reserves fast. Time volleys to hit during enemy reload cycles (listen for the audible “click” when their guns empty). -
Infiltrate to Obliterate
Late game airships can drop saboteurs behind enemy lines. One well placed grenade in their reactor room ends battles fast.
What Players Really Think about REDCON :
REDCON’s 4.5-star rating from 8,200+ reviews tells only part of the story. Dig deeper and you’ll find two types of players: those who rage-quit Mission 14’s laser grid, and those who felt like military geniuses when they finally cracked it. Here’s what no one tells you about surviving this tactical nightmare.
The Good, The Bad, and The Laser Grid
What Players Love:
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“Finally a mobile game where my brain matters more than my wallet.” (No energy timers, no $99 “instant win” bundles)
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“The way smoke billows from damaged reactors? That’s pixel art perfection.” (Devs spent 3 months perfecting explosion animations)
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“Active Pause lets me feel like a real commander, not just a finger masher.”
What Makes Them Rage:
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“Mission 14’s laser defense system feels impossible until you see the trick.” (More on this below)
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“Why can’t I undo misclicks during pause? One wrong drag loses battles.”
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“Free version’s single layout gets repetitive. Premium’s 18 missions are where it shines.”
Cracking Mission 14’s Laser Grid (The Secret No Guide Mentions)
That infamous laser grid that filters 60% of players? Here’s how to break it:
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The Setup:
Before engaging the grid, position:-
2x Flak Cannons (left and right wings)
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1x Heavy Mortar (center rear)
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All engineers in central barracks
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The Trick:
Lasers charge for 8 seconds before firing. Time your mortar to hit their power core exactly as they fire. This causes:-
Their lasers to misfire (wasting the charge)
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A 5-second window where their defense is down
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The Execution:
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Pause at 7 seconds into their charge cycle
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Queue mortar shot to land at 8 seconds
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Immediately send airship saboteurs during their downtime
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Pro Tip: If your mortar misses, restart. This isn’t a battle of attrition – it’s surgical strike or fail.
REDCON vs Competitors
Pain Point | REDCON’s Solution | Others (Iron Marines 2) |
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Monetization | $4.99 gets everything | “Free” but $50+ to be competitive |
Pacing | Chess like deliberation | Twitch reflex spam |
Learning Curve | Punishing but fair | Hand holding tutorials |
Replay Value | Perk farming on World Map | Daily login rewards treadmill |
Late Game Secrets Veteran Players Know
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Ammo Math Matters
Each weapon has hidden reserve stats. That machine gun you’ve been spamming? It shares ammo with your mortars. Time volleys or run dry mid battle. -
Sound Design is Intel
Enemy reloads have distinct audio cues. Train yourself to recognize:-
The “clunk” of mortar tubes emptying (3 second vulnerability)
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The high pitched whine of lasers charging (8 second window)
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The Med Bay Bait
Place your med bay conspicuously near the front. AI prioritizes attacking it. Surround with mines for free kills.
Conclusion :
Where It Excels:
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Tactical depth most mobile games avoid
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Fair monetization (rare in 2025)
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Pixel art that puts AAA games to shame
Where It Falters:
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No sandbox mode post-campaign
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Steep initial difficulty wall
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Could use more fortress customization
REDCON isn’t for everyone – and that’s why its fans love it. Either you’ll uninstall after Mission 5, or you’ll be up at 2AM whispering “one more try” as you finally crack Mission 14’s laser grid.
FAQ
How do I time mortar shots in REDCON for maximum impact?
Watch enemy reload animations, fire during their 3 second cooldown. For precise help, contact apps[at]hexage.net or visit the official site.
Is REDCON’s premium upgrade worth buying?
Yes, it unlocks 18+ missions and new layouts. Try the free version of Redcon first on Google Play Store.
Why does my fortress keep running out of ammo?
Weapons share reserves. Pace your volleys and upgrade ammo dumps early.
Can I replay missions to farm perks?
Absolutely. Use the World Map to grind earlier levels for upgrades before tackling harder missions.
How do I counter late game laser defenses?
Sabotage reactors with airships or sync mortar strikes during their recharge.